Embark on thrilling adventures within the enchanting worlds of LUNAR: Silver Star Story Complete and LUNAR 2: Eternal Blue Complete! These two cherished JRPGs have delighted gamers for generations. Now, in this definitive remastered edition, experience enhanced graphics, audio, and quality-of-life improvements that make the journey even more magical!
The JRPG Thread
- Dr. Zoidberg
- Site Admin
- Posts: 26200
- Joined: Tue Feb 03, 2015 2:33 am
Re: The JRPG Thread
- melancholy
- Posts: 2339
- Joined: Sat Mar 26, 2016 1:32 am
Re: The JRPG Thread
That’s a State of Play announcement that I’m sure wasn’t on anyone’s bingo card.
- pixel
- Posts: 5458
- Joined: Sun Mar 27, 2016 3:09 am
Re: The JRPG Thread
It might be time for a replay
- Dr. Zoidberg
- Site Admin
- Posts: 26200
- Joined: Tue Feb 03, 2015 2:33 am
- Dr. Zoidberg
- Site Admin
- Posts: 26200
- Joined: Tue Feb 03, 2015 2:33 am
- pixel
- Posts: 5458
- Joined: Sun Mar 27, 2016 3:09 am
Re: The JRPG Thread
IGN's Top 25 Best JRPGs of All Time wrote:
- Chrono Trigger
- Persona 5 Royal
- Final Fantasy X
- Metaphor Refantazio
- Xenoblade Chronicles 3
- Dragon Quest XI
- Earthbound
- Suikoden II
- Pokémon Gold / Silver
- The Legends of Heroes: Trails in the Sky
- Octopath Traveler II
- Paper Mario: The Thousand Year Door
- Xenogears
- Like a Dragon: Infinite Wealth
- Grandia II
- Kingdom Hearts II
- Tales of Vesperia
- Live-A-Live
- Bravely Default II
- Star Ocean The Second Story
- Lost Odyssey
- Ni No Kuni: Wrath of the White Witch
- Golden Sun
- Breath of Fire III
- Shin Megami Tensei III: Nocturne
- pixel
- Posts: 5458
- Joined: Sun Mar 27, 2016 3:09 am
Re: The JRPG Thread
Chrono Trigger was the first game on the list that I've finished. The story and music absolutely blew me away and deeply affected my life. I thought JRPGs were the pinnacle of gaming when I was 13. Since then, the only other game I've beaten from that list is Golden Sun. I finished Pokémon Blue a few times but never played 5 minutes of Gold/Silver until 2021. It's only been 26 years but I get the feeling that JRPGs aren't my bag.
- Dr. Zoidberg
- Site Admin
- Posts: 26200
- Joined: Tue Feb 03, 2015 2:33 am
Re: The JRPG Thread
In this episode of PC-88 Paradise, I finally learn how to play Falcom's classic, "Sorcerian", which was a huge hit action RPG in Japan which received several expansion packs! The game was also released in North America for MS-DOS PC's. Can I actually learn to play and finish the original PC-88 version of the game?!
- Dr. Zoidberg
- Site Admin
- Posts: 26200
- Joined: Tue Feb 03, 2015 2:33 am
Re: The JRPG Thread
Phantasy Star's 3D Dungeons Were Originally So Convincing They Made People Feel Sick
"It was my first time learning about 3D motion sickness"

Given that Yuji Naka's star has fallen slightly in recent years thanks to his conviction for insider trading, it's easy to forget that, at one time, he was one of Sega's most valuable developers.
Even before he helped bring Sonic the Hedgehog to the world, Naka's talent for programming had delivered the company with several hits, including the Master System JRPG Phantasy Star.
Speaking in a 2000 interview recently translated by Shmuplations, Naka discussed working on the seminal 8-bit role-playing title and addressed the game's groundbreaking first-person dungeons, which offered surprisingly smooth scrolling for 1987.
"I wanted Phantasy Star to be the first game with smooth 3D dungeons," he says, before adding:
Naka says this is the first time he became aware of 3D motion sickness, something that would become more of an issue for certain players when titles like Doom and GoldenEye 007 appeared in the 1990s.
As it happens, the solution to this issue was forced upon him by the constraints of cartridge media:
Source: Time Extension
"It was my first time learning about 3D motion sickness"

Given that Yuji Naka's star has fallen slightly in recent years thanks to his conviction for insider trading, it's easy to forget that, at one time, he was one of Sega's most valuable developers.
Even before he helped bring Sonic the Hedgehog to the world, Naka's talent for programming had delivered the company with several hits, including the Master System JRPG Phantasy Star.
Speaking in a 2000 interview recently translated by Shmuplations, Naka discussed working on the seminal 8-bit role-playing title and addressed the game's groundbreaking first-person dungeons, which offered surprisingly smooth scrolling for 1987.
"I wanted Phantasy Star to be the first game with smooth 3D dungeons," he says, before adding:
I had played Wizardry, you see. I also wanted to make sure that when you turned a corner in the dungeon, the screen didn't abruptly switch, but instead smoothly rotated to the left or right. When I play Phantasy Star today it still does feel smooth, but it's also way too slow for me. The prototype I'd created actually went a lot faster. You could zoom through those caves, like a roller coaster! I remember showing it to people, "Get a load of this!" and their response was "I think I'm gonna be sick." (laughs)
Naka says this is the first time he became aware of 3D motion sickness, something that would become more of an issue for certain players when titles like Doom and GoldenEye 007 appeared in the 1990s.
As it happens, the solution to this issue was forced upon him by the constraints of cartridge media:
Phantasy Star would spawn several sequels, none of which used the 3D dungeon mechanic. The 1987 original was recently re-released on Switch as part of the Sega Ages range.That scrolling used up a whopping 3MB of the 4MB available to us. If I'd continued to program like that there'd have been no room left for the actual game! Ultimately, we ended up using a compression routine, and the data is read from memory and uncompressed in real-time as you progress through the dungeon, but doing it that way made it 4 or 5 times slower. You walk at a speed of 4 interrupts. Slow as this was, people no longer got dizzy, so it received high praise.
Source: Time Extension
- Dr. Zoidberg
- Site Admin
- Posts: 26200
- Joined: Tue Feb 03, 2015 2:33 am
Re: The JRPG Thread
Suikoden STAR LEAP an entirely new addition to the Suikoden series!
New 108 Stars, A New Tale of Runes –
■Introduction
The Rune of Change is one of the 27 True Runes that are said to have created the world.
Solar Year 453. Tragedy strikes a lakeside village located east to the Scarlet Moon Empire, where mysterious enemies attack, houses go up in flames, and people have to flee for their lives.
After the threat leaves, the Hero, along with Hisui, Shirin, and Shapur stand up to restore the village.
As the Hero and his friends depart for their journey, they quickly get caught up in the great swells of history.
What are the atrocities that torment the people of the Empire?
What kind of destiny will these encounters with Viktor, Flik, Odessa, and various others lead to?
Small adventures eventually turn into a large ambition.
For our precious one.

■A story spun through encounters with 108 stars and many other characters as it travels around the world

■Profound dots for location and character expression


■Battle strategies and experiences that expand as many as the number of characters

◆Main character design
Moryo
*Various illustrators are scheduled to create illustrations in the future.
【"Suikoden STAR LEAP" is for those who:】
・Want to play a good old-fashioned RPG.
・Want to play a traditional RPG.
・Want to invest time in playing an RPG.
・Like role-playing games.
・Usually play RPGs expressed by dot pictures.
・Want to experience a profound story.
・Like stories in which the beliefs of allies and enemies clash.
・Like dot RPGs that used to play as a child.
・Want to experience retro games.
・Want to play classic games.
・Want to play games with characters drawn with rich dots.
・Like turn-based command battles.
・Like RPGs in which you can win against strong enemies by using strategy.
・Want to play RPGs with many characters and diversity.
・Like game systems that let the player enjoy their favorite characters.
・Want to play RPGs with intricate settings that allow to enjoy the storyline.
・Want to play RPGs with challenging elements.
・Search for games to immerse in.
・Search for games that can train characters.
・Search for games that are easy to play.
・Like to expand and reconstruct bases and facilities.
・Like RTS (Real Time Strategy) games.
- Dr. Zoidberg
- Site Admin
- Posts: 26200
- Joined: Tue Feb 03, 2015 2:33 am
Re: The JRPG Thread
What's all this about then? More remasters? New game? Or mobile game stuff?

