A spiritual successor to the Elder Scrolls II: Daggerfall, The Wayward Realms, a medieval fantasy roleplaying game led by industry veterans Ted Peterson & Julian Lefay, that aims to bring the "old-school" design philosophies of Classic RPGs together with the latest technology and quality of life improvements, courtesy of Unreal Engine 5.
Welcome to The Wayward Realms, a Grand RPG by legendary game developers, Ted Peterson and Julian Lefay. A game that aims to bring the "old-school" design philosophies of Classic RPGs together with the latest technology and quality of life improvements, courtesy of Unreal Engine 5.
Get lost in a massive, beautiful open world, filled to the brim with adventure. Explore vast, realistically scaled cities, sprawling towns, deep dungeons filled with untold treasures, and a plethora of diverse environments. Discover populations of warring factions, dangerous creatures, and an expansive cast of characters that come to life the more you interact with them.
In 1996, our founders—Ted Peterson and Julian Lefay—released The Elder Scrolls II: Daggerfall while working at Bethesda Softworks, pushing the envelope of what was possible with computer games. Still considered one of the largest games ever crafted, Daggerall was massive both in its gameplay mechanics and its potential. Shortly after its release, Ted & Julian pursued other projects and new work, yet Daggerfall's impact and potential stayed with them throughout their careers.
Nearly 30 years later, they have teamed up once again to see that potential realized, bringing along fellow Daggerfall alum Eric Heberling, the original composer, to once again create a memorable and immersive world. Carrying forward everything that worked in Daggerfall, our aim is to refine and expand upon the systems that have kept players coming back to it for decades, as well as introduce new systems and quality of life improvements to create a modern classic – a true successor to Daggerfall.