Melancholy,Roofus,Zoidberg,Ian I've got a serious question for you all.
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- Calavera
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Melancholy,Roofus,Zoidberg,Ian I've got a serious question for you all.
When the heck are you going to play Bioforge! It came out almost 30 years ago now! I know the system requirements were kind of high in 1995 but surely you have a machine capable of playing it by now.

- Dr. Zoidberg
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Re: Melancholy,Roofus,Zoidberg,Ian I've got a serious question for you all.
Geordi La BioForge?


- ian
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Re: Melancholy,Roofus,Zoidberg,Ian I've got a serious question for you all.
I heard it was an interactive movie with lots of puzzles, and neither of those things are, or have ever been my favourite, so probably never going to play it.
I'm much more likely to Bioshock and use sound forge again than ever play this game.
Hell I'm more likely to play Night Trap or Plumbers don't wear ties than bioforge, and there's probably zero chance I'll ever play either of them.
I'm much more likely to Bioshock and use sound forge again than ever play this game.
Hell I'm more likely to play Night Trap or Plumbers don't wear ties than bioforge, and there's probably zero chance I'll ever play either of them.
Hugh Man!
- Roofus
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Re: Melancholy,Roofus,Zoidberg,Ian I've got a serious question for you all.
I'm still on my 486. I'm accessing this forum on a 14.4 modem through a BBS. I hope to finally upgrade to a Pentium soon though
- melancholy
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Re: Melancholy,Roofus,Zoidberg,Ian I've got a serious question for you all.
So I had never heard of the game before, until you started talking about it. You have mentioned it several times over the years and I remember you even helped a speed runner break the world record on it. After I saw this topic, I decided to look into the game to see why the heck you were so infatuated with it. And then I found this on the Wikipedia article:
And now it all makes sense.Tim Schafer cited BioForge as an influence on the critically acclaimed 1998 game Grim Fandango in its approach to 3D graphics and use of tank controls.
- Calavera
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Re: Melancholy,Roofus,Zoidberg,Ian I've got a serious question for you all.
Ha! That is awesome, I never knew about that. The actual reason I'm so infatuated with it is because I played it as a kid back when it first came out. It was pretty impressive for 1995. However if I played it for the first time now I doubt I'd be that into it. There are some things you need to do that to me seems like it would be impossible to figure out on your own. You can also put yourself in a no-win situation.melancholy wrote: Sat Nov 02, 2024 3:20 pm So I had never heard of the game before, until you started talking about it. You have mentioned it several times over the years and I remember you even helped a speed runner break the world record on it. After I saw this topic, I decided to look into the game to see why the heck you were so infatuated with it. And then I found this on the Wikipedia article:
And now it all makes sense.Tim Schafer cited BioForge as an influence on the critically acclaimed 1998 game Grim Fandango in its approach to 3D graphics and use of tank controls.
Back in the day we got stuck where once you go into the doctor's office when you come out there are two guards that shoot you immediately and there is no way to get past them. We never figured it out back then. What you are supposed to do is go to the top floor, take out all the floating robots. Then hit the guy by the big gun a couple of times so he'll turn it on, then shoot down the two dropships. Then those guards won't show up since they were one of the ships you shot down. That alone might be able to be figured out but there is some other stuff that seems like it would be quite difficult to figure out.

- Calavera
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- Calavera
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- Joined: Sat Mar 26, 2016 2:41 am
Re: Melancholy,Roofus,Zoidberg,Ian I've got a serious question for you all.
I get why they called it an interactive movie but that probably wasn't the best term to use as when people hear interactive movie (especially back in 1995) they think of a game like Night Trap, Double Switch or yes maybe even Plumbers don't wear ties. It's a fully controllable 3D game. You could kind of compare it to Resident Evil in a way, but yes there are a lot of puzzles and many of them imo seem like they would be impossible to figure out without any kind of guide. I admit a big reason why I like it is nostalgia.ian wrote: Fri Nov 01, 2024 10:55 pm I heard it was an interactive movie with lots of puzzles, and neither of those things are, or have ever been my favourite, so probably never going to play it.
I'm much more likely to Bioshock and use sound forge again than ever play this game.
Hell I'm more likely to play Night Trap or Plumbers don't wear ties than bioforge, and there's probably zero chance I'll ever play either of them.
I'd be interesting in seeing somebody play it for the first time and see how they handle the puzzles. I wonder how long it would take someone to complete the game using no hints or guides at all. I also wonder how many people were able to complete it back in the day without any kind of help. I wonder that about a lot of old games. It'd be very interesting to know what percentage of people who bought many of those games actually finished them totally on their own. Some of those old adventure games were insanely hard, especially the ones were you could get yourself into a no win situation because you missed an item or didn't talk to a specific person. Games like the Monkey Island series would be difficult on the first playthrough but they aren't so hard that you wouldn't eventually figure out what to do for the most part.
It has been years since I've played Day of the Tentacle, I wonder if I could complete on my own nowadays? Possibly, but I know I wouldn't have the patience to do so. Once I get stuck for a long period of time I either want to look up what to do or will end up just abandoning the game. Sadly it isn't 1995 anymore and I don't have the patience for games like I used to.
I've played through most of the Monkey Island games several times. Day of the Tentacle I've probably played through a few times over the years but Sam and Max Hit the Road, I'm pretty sure I only ever played through it once and I had to use the guide quite a bit. I remember a lot of it being pretty hard to figure out with no hints. What I liked about the Telltale adventure games was that you could turn on hints. If you were stuck for awhile it would give you hints. I don't think it would straight out tell you what to do but just give you hints to guide you in the right direction. Some of the old adventure games really needed that feature. Like how I mentioned that back in the day we got stuck at a certain point in Bioforge. It would have been so helpful if it had said something like "I need to find a way to stop those guards from entering the base" then maybe if we were still stuck something like "maybe I can stop their ships from landing somehow" Then we would have known "oh there is some way to stop them from even appearing there" as it was we'd walk out of the doctor's office and immediately get shot. We thought there was some way to get past them. We'd try to run past them, nope. We'd try leaving the blaster outside the door, nope. So we eventually had to quit. It wasn't until 2002 or so that I was finally able to beat it using an online guide. Because of that one part we never got to see the majority of the game. I should probably mention I keep saying "we" when talking about Bioforge because me,my brother and my cousin all played it together trying to figure it out.
