Retro Gaming Thread

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Dr. Zoidberg
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Episode 403 - Native widescreen support was incredibly rare back in the day, so let's take a look at each game for these three consoles that has widescreen built in!
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In a marathon 113 minute video, combining two DF Retro episodes, 'remastered' at 4K, John Linneman goes back in time to the original PlayStation era, revisiting the origins of Polyphony Digital, the debut of the first Gran Turismo on PS1, the evolution of the game and its technology onto PS2 - plus how industry rivals scrambled to compete with The Real Driving Simulator.
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oops wrong click
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The problems with trying to play old games on modern machines.

So recently I tried to play GTA: Vice City.
I've had the game on steam for a long while now. And when you use Steam to launch a Valve game from a similar era (shall we say Half Life 2 from 2004) Everything has been updated enough to just work and look good.
But using Steam to launch the original release of GTA: Vice City proved to be a little bit different in the final result.

For starters, my game wouldn't launch at all with a 4K desktop (3840 X 2160 so only peasant consumer 4K, not even cinema 4K). So I set my glorious 43" 4K monitor to 1920 X 1080 just to get the game to launch.
After I got it working, I found that the game could run at a maximum of 640 X 480. So a significantly lower resolution than I was playing in even 2002 when the game first came out (1280 x 1024).

Comparatively speaking, my hardware is space age. I'm playing on hardware that's about 50-100 times better than what is needed, but I was stuck at 640 X 480.

It's not ALL doom and gloom though, because while I was greeted with graphics even fucking worse than I could get 22 years ago, I played the first mission to Michael Jacksons Billie Jean.
Michael Jackson's Billie Jean has been removed from the newer releases.
BILLIE JEAN IS THE FIRST FUCKING SONG YOU MUST HEAR IN VICE CITY!
I'll take playing at 480 x 240 with god damn Billie Jean over any version that excludes the best pop song ever made.

So as I played this version I had few hundred bucks spare, time to pull over and get myself a hooker. OH, I own the AUSTRALIAN steam edition. No hookers for me! This is why I pirated the game almost a quarter of a century ago, Now back in the day I was about to BUY the game, untill I found out we got a bastardised version, so I pirated it. After this I spent about 5 hours dicking around at a resolution of 5x5 listening to a non fucked soundtrack.
It's such a small thing that has no influence on gameplay, BUT FUCK YOU I CAN'T HAVE IT! They put it in the game, I'm god damn going to have it!

After I had had my fill I was left with one conclusion... I have to go and build a period correct XP machine, and dig out my old ass CD's.
So that's what I had to do to actually play REAL Vice City.

I had to spend 3 hours building a computer (no issue at all), and 7 hours digging out period correct stuff just to have a PROPER game. I'd like to say it was worth it, but in less time than I spent dicking around to play the real fucking game, I had had my fill of the game.

From this whole experience, all I can conclude is: Don't bother with old games. The fuck around is not worth the reward. And anyone who might have liked to play the old game, It's been ruined. Once a game is no longer feasible to play on original hardware, it's simply no longer worth playing.

If ME, a guy who LOVES Vice City, and loves building old computers for fun is struggling to see why I should bother, for your average person, there is simply no hope for old games. GTA has always had a habit of the newest game rendering the older ones unplayable. The exclusions to this rule are GTA 2, which was nowhere near as good as 1 and its expansions, and every GTA after Vice City until 5, which simply couldn't touch Vice City. Only GTA 5 made Vice City unplayable, and it took 11 years to do that.
Only reason I'm trying to play old games at the moment? Gotta do SOMETHING till GTA 6 comes out! Back to old games on original hardware that aren't ruined.

Oh, and shout out to Rockstar (North and San Diego) who perfected what a game soundtrack should be with Vice City (2002) and Midnight Club 2 (2003)

And to go off on an unrelated tangent, I am really, REALLY concerned about GTA6 without Dan and Sam Houser... But to be honest I was concerned about about GTA 3 without David Jones, and that worked out OK.
Hugh Man!
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Episode 405 - These are the 10 best TurboGrafx-16/PC Engine games ever made, card or CD. If you disagree, how dare you!
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