Valve Updates Team Fortress 2 to 64-Bit, Boosting Performance of the 17-Year-Old FPS

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Dr. Zoidberg
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Valve Updates Team Fortress 2 to 64-Bit, Boosting Performance of the 17-Year-Old FPS

Post by Dr. Zoidberg »

Valve Updates Team Fortress 2 to 64-Bit, Boosting Performance of the 17-Year-Old FPS

Heavy stuff.

Valve has updated its near 17-year-old competitive first-person shooter Team Fortress 2 to finally add 64-bit support.

The update, which some fans are calling the most significant from Valve itself in years, should result in a performance improvement for most users. Reports indicate Team Fortress 2's frames-per-second count is increased by around 20%, resulting in a much smoother experience.

While this Team Fortress 2 update is certainly welcome, it has done little to calm the constant stream of requests from the player base for Valve to tackle the game's most troublesome issue: bots. Team Fortress 2 has had a bot problem for years, and despite a community-wide drive to raise awareness for the issue, there is little sign of improvement.

Team Fortress 2 April 18 update patch notes in full:

The major changes include:
  • Added 64-bit support for Windows/Linux client and server
  • Fixed an exploit related to uploading invalid custom decals that would crash other clients
Team Fortress 2 launched in 2007 on PC and console, and it has endured as one of Steam's most popular games ever since. At the time of this article's publication, Team Fortress 2 was the 16th most-played game on Valve's platform, with 50,092 concurrent players. That's more than the likes of Monster Hunter: World, Call of Duty, and Football Manager.

Despite Team Fortress 2's ongoing popularity, players have often accused Valve of neglecting the game in favor of other projects, such as Dota 2. In January, Team Fortress: Source 2 and Portal 64 fan projects were shut down by Valve takedowns. In development since at least 2021, Team Fortress: Source 2 was envisioned as a new version of the classic game on Garry's Mod spiritual successor s&box. With Team Fortress 2 now 17 years old and largely overrun by bots, Team Fortress: Source 2 was intended to inject fresh life into Valve's beloved shooter. The team at one point had more than 20 volunteers helping to port assets from the base game and rebuild Team Fortress 2 mechanics.

Source: IGN
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ian
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Re: Valve Updates Team Fortress 2 to 64-Bit, Boosting Performance of the 17-Year-Old FPS

Post by ian »

I'm not buying that performance has been boosted.

The game runs and has always ran at infinity frames a second on even a budget laptop from 2006.
And also infinity frames a second on the latest i9's...

So valve has invented more performance than neverending performance? A likely story!
Hugh Man!
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Dr. Zoidberg
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Re: Valve Updates Team Fortress 2 to 64-Bit, Boosting Performance of the 17-Year-Old FPS

Post by Dr. Zoidberg »

That's why they can't make Half Life 3, Left 4 Dead 3 and Portal 3, they need to spend time fixing a 17yo game that runs at 300fps on a potato.
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ian
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Re: Valve Updates Team Fortress 2 to 64-Bit, Boosting Performance of the 17-Year-Old FPS

Post by ian »

This new update is what killed the Z80! It could no longer run TF2 at 300FPS so they decided it was time.

I do kinda wonder how many of the reported players are actually playing, and how many are idling just to get the drops for hats to sell to get money to buy more modern games.

Last time I tried TF2 like 5 years ago, you'd have 100 servers, 90 of those were dedicated to idling, 8 were idling implied and the last 2 had a singular person in each who immediately left when a map came on they didn't like.

I'm calling bullshit its popular in terms of players... Probably the best online multiplayer FPS ever made, but it's not that popular to actually play (unless it's grown again in recent years because people got sick of shit games and flocked to something that A: works and B: was fun.
Hugh Man!
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