The GTA Thread (GTA VI releasing May 26th 2026)
- Dr. Zoidberg
- Site Admin
- Posts: 25510
- Joined: Tue Feb 03, 2015 2:33 am
-
- Site Admin
- Posts: 7718
- Joined: Sat Mar 26, 2016 7:45 am
Re: The GTA Thread (GTA VI releasing Fall 2025)
gotta give that tutor time to finish teaching them to count to 6 I guess
- ian
- Posts: 4325
- Joined: Sun Mar 27, 2016 2:36 am
Re: The GTA Thread (GTA VI releasing Fall 2025)
I just installed Vice City.
I doubt I'll make it far, but I'll try.
I doubt I'll make it far, but I'll try.
Hugh Man!
- Skynet
- Site Admin
- Posts: 2326
- Joined: Sat Mar 26, 2016 8:54 am
Re: The GTA Thread (GTA VI releasing Fall 2025)
How long until you crash a motorbike like I did in GTA 4?ian wrote: Tue May 21, 2024 1:51 am I just installed Vice City.
I doubt I'll make it far, but I'll try.

- ian
- Posts: 4325
- Joined: Sun Mar 27, 2016 2:36 am
Re: The GTA Thread (GTA VI releasing Fall 2025)
Probably the very instant I hop on that first bike you're invited to steal when you get new clothes.
Hmm Nice bike!
I will immediately try and pop a wheelie for a bonus and then end up into the ass end of a cop car.
I mean, if history repeats.
Hmm Nice bike!
I will immediately try and pop a wheelie for a bonus and then end up into the ass end of a cop car.
I mean, if history repeats.
Hugh Man!
- Skynet
- Site Admin
- Posts: 2326
- Joined: Sat Mar 26, 2016 8:54 am
Re: The GTA Thread (GTA VI releasing Fall 2025)
We must do some Vice City online sometime, just for fucking aboutian wrote: Tue May 21, 2024 6:32 pm Probably the very instant I hop on that first bike you're invited to steal when you get new clothes.
Hmm Nice bike!
I will immediately try and pop a wheelie for a bonus and then end up into the ass end of a cop car.
I mean, if history repeats.
- ian
- Posts: 4325
- Joined: Sun Mar 27, 2016 2:36 am
Re: The GTA Thread (GTA VI releasing Fall 2025)
I assume GTA 6 will have multiplayer, and we'll probably jump in for games before all the hackers and dickheads completely take over every single game. Much like we did with GTA5... and GTA 4. Man, it feels like 10 years since we dicked around in GTA! Oh...Skynet wrote: Tue May 21, 2024 7:39 pmWe must do some Vice City online sometime, just for fucking aboutian wrote: Tue May 21, 2024 6:32 pm Probably the very instant I hop on that first bike you're invited to steal when you get new clothes.
Hmm Nice bike!
I will immediately try and pop a wheelie for a bonus and then end up into the ass end of a cop car.
I mean, if history repeats.
Unless you're gonna get it on Series X, then we might have an issue because I don't see the X going to half the current price by the time 6 is out, and it certainly won't get cheaper AFTER GTA 6 comes out.
GOOD TIMES dicking around in GTA games though.

Hopefully 6 has a swing set and or motorcycle clubs!
Hugh Man!
- Skynet
- Site Admin
- Posts: 2326
- Joined: Sat Mar 26, 2016 8:54 am
Re: The GTA Thread (GTA VI releasing Fall 2025)
I just meant Vice City with an online modian wrote: Wed May 22, 2024 12:41 amI assume GTA 6 will have multiplayer, and we'll probably jump in for games before all the hackers and dickheads completely take over every single game. Much like we did with GTA5... and GTA 4. Man, it feels like 10 years since we dicked around in GTA! Oh...Skynet wrote: Tue May 21, 2024 7:39 pmWe must do some Vice City online sometime, just for fucking aboutian wrote: Tue May 21, 2024 6:32 pm Probably the very instant I hop on that first bike you're invited to steal when you get new clothes.
Hmm Nice bike!
I will immediately try and pop a wheelie for a bonus and then end up into the ass end of a cop car.
I mean, if history repeats.
Unless you're gonna get it on Series X, then we might have an issue because I don't see the X going to half the current price by the time 6 is out, and it certainly won't get cheaper AFTER GTA 6 comes out.
GOOD TIMES dicking around in GTA games though.![]()
Hopefully 6 has a swing set and or motorcycle clubs!

- Dr. Zoidberg
- Site Admin
- Posts: 25510
- Joined: Tue Feb 03, 2015 2:33 am
Re: The GTA Thread (GTA VI releasing Fall 2025)
Take-Two discusses decision not to announce Grand Theft Auto 6 for PC
Strauss Zelnick says Rockstar "will make more announcements in due time"
Rockstar owner Take-Two has discussed the decision not to announce Grand Theft Auto 6 for PC.
The first Grand Theft Auto 6 trailer was released in December, confirming a planned 2025 release date for PS5 and Xbox Series X/S.
During an interview at a TD Cowen conference this week, Take-Two CEO Strauss Zelnick was asked whether the lack of a PC announcement was set in stone, or if the game could be confirmed for the platform at a later date.
"Well, the lack of an announcement is not something that could be set in stone as near as I could tell, because the only thing that happens after the lack of an announcement is an announcement, I suppose, or a continuing lack of an announcement, I guess that could happen too. It doesn't seem to me that either would be set in stone," he said (transcribed by VGC).
"But Rockstar has an approach to platforms which we've seen before, and they will make more announcements in due time. I do believe that the right strategy for our business is to be where the consumer is, and historically what this company has done is address consumers anywhere they are, on any platform that makes sense, over time."
Rockstar has a history of releasing games for consoles first before bringing them to PC at a later date, including Grand Theft Auto 4, Grand Theft Auto 5, LA Noire and Red Dead Redemption 2.
The original Red Dead Redemption has yet to be released for PC, although perhaps with good reason, fans haven't given up hope of it making the jump to the platform 14 years after its original release.
Updating its financial guidance this month, Take-Two narrowed Grand Theft Auto 6's release window from calendar 2025 to the fall/autumn of next year.
It also said that Grand Theft Auto 5, which "reached $1 billion in retail sales faster than any other entertainment release in history," has shipped approximately 200 million units since its release in 2013.
Source: VGC
Strauss Zelnick says Rockstar "will make more announcements in due time"
Rockstar owner Take-Two has discussed the decision not to announce Grand Theft Auto 6 for PC.
The first Grand Theft Auto 6 trailer was released in December, confirming a planned 2025 release date for PS5 and Xbox Series X/S.
During an interview at a TD Cowen conference this week, Take-Two CEO Strauss Zelnick was asked whether the lack of a PC announcement was set in stone, or if the game could be confirmed for the platform at a later date.
"Well, the lack of an announcement is not something that could be set in stone as near as I could tell, because the only thing that happens after the lack of an announcement is an announcement, I suppose, or a continuing lack of an announcement, I guess that could happen too. It doesn't seem to me that either would be set in stone," he said (transcribed by VGC).
"But Rockstar has an approach to platforms which we've seen before, and they will make more announcements in due time. I do believe that the right strategy for our business is to be where the consumer is, and historically what this company has done is address consumers anywhere they are, on any platform that makes sense, over time."
Rockstar has a history of releasing games for consoles first before bringing them to PC at a later date, including Grand Theft Auto 4, Grand Theft Auto 5, LA Noire and Red Dead Redemption 2.
The original Red Dead Redemption has yet to be released for PC, although perhaps with good reason, fans haven't given up hope of it making the jump to the platform 14 years after its original release.
Updating its financial guidance this month, Take-Two narrowed Grand Theft Auto 6's release window from calendar 2025 to the fall/autumn of next year.
It also said that Grand Theft Auto 5, which "reached $1 billion in retail sales faster than any other entertainment release in history," has shipped approximately 200 million units since its release in 2013.
Source: VGC
-
- Site Admin
- Posts: 7718
- Joined: Sat Mar 26, 2016 7:45 am
- Dr. Zoidberg
- Site Admin
- Posts: 25510
- Joined: Tue Feb 03, 2015 2:33 am
Re: The GTA Thread (GTA VI releasing Fall 2025)
GTA 5's story DLC was scrapped because GTA Online was a 'cash cow', cinematics editor claims
"It was hard to make an argument that a standalone DLC would out-compete that"
Grand Theft Auto 5's planned story DLC was cancelled because GTA Online was making so much money, a former developer claims.
Info datamined from the game in 2023 suggested that a DLC pack named Agent Trevor was one of three cancelled expansions for the game, alongside other expansions called Zombie Apocalypse and Alien Invasion.
Joseph Rubino, who was a senior camera artist and virtual cinematographer at Rockstar for six years, has told the SanInPlay YouTube channel that he worked on the Trevor DLC before it was cancelled.
"That was kind of my thing," Rubino said. "I was one of the main editors, camera artist and doing a lot of the second unit on-stage stuff.
[Then] we split our teams into two, so I stayed on GTA Online and then this DLC, which [Trevor actor] Steven Ogg was a very important part of, and then some of the team overlapped and went to Red Dead Redemption 2 early on".
Explaining why the DLC was cancelled, Rubino claimed that the initial financial success of GTA Online made Rockstar change its priorities and focus more on that.
"What happened was when GTA Online came out, it was so much of a cash cow and people were loving it so much that it was hard to make an argument that a standalone DLC would out-compete that," he explained.
"I think looking back now I would say that you could probably do both, but that was a business decision that they made."
Rubino said the decision to cancel the DLC made him "a little upset", adding: "[That] was a lot of reason for me being a little sour at that time, because I was like 'yo, what the fuck guys, this shit's awesome, let's keep going, let's finish this shit."
Rubino said the DLC was around half complete when it was cancelled, but notes: "A lot of that stuff did end up making it, I believe, into later iterations of GTA Online, I think, so it's not like they wasted it. It was really, really good."
Rubino's story is similar to that of Trevor actor Steven Ogg, who discussed the story DLC's cancellation during an interview held in April.
"Trevor was going to be undercover, he was working with the feds," Ogg said. "We did shoot some of that stuff with 'James Bond Trevor', where he's still kind of a fuck-up, but he's doing his best.
"Then it just disappeared and they never did it, they never followed up on it."
Source: VGC
"It was hard to make an argument that a standalone DLC would out-compete that"
Grand Theft Auto 5's planned story DLC was cancelled because GTA Online was making so much money, a former developer claims.
Info datamined from the game in 2023 suggested that a DLC pack named Agent Trevor was one of three cancelled expansions for the game, alongside other expansions called Zombie Apocalypse and Alien Invasion.
Joseph Rubino, who was a senior camera artist and virtual cinematographer at Rockstar for six years, has told the SanInPlay YouTube channel that he worked on the Trevor DLC before it was cancelled.
"That was kind of my thing," Rubino said. "I was one of the main editors, camera artist and doing a lot of the second unit on-stage stuff.
[Then] we split our teams into two, so I stayed on GTA Online and then this DLC, which [Trevor actor] Steven Ogg was a very important part of, and then some of the team overlapped and went to Red Dead Redemption 2 early on".
Explaining why the DLC was cancelled, Rubino claimed that the initial financial success of GTA Online made Rockstar change its priorities and focus more on that.
"What happened was when GTA Online came out, it was so much of a cash cow and people were loving it so much that it was hard to make an argument that a standalone DLC would out-compete that," he explained.
"I think looking back now I would say that you could probably do both, but that was a business decision that they made."
Rubino said the decision to cancel the DLC made him "a little upset", adding: "[That] was a lot of reason for me being a little sour at that time, because I was like 'yo, what the fuck guys, this shit's awesome, let's keep going, let's finish this shit."
Rubino said the DLC was around half complete when it was cancelled, but notes: "A lot of that stuff did end up making it, I believe, into later iterations of GTA Online, I think, so it's not like they wasted it. It was really, really good."
Rubino's story is similar to that of Trevor actor Steven Ogg, who discussed the story DLC's cancellation during an interview held in April.
"Trevor was going to be undercover, he was working with the feds," Ogg said. "We did shoot some of that stuff with 'James Bond Trevor', where he's still kind of a fuck-up, but he's doing his best.
"Then it just disappeared and they never did it, they never followed up on it."
Source: VGC
-
- Site Admin
- Posts: 7718
- Joined: Sat Mar 26, 2016 7:45 am
Re: The GTA Thread (GTA VI releasing Fall 2025)
same reason they scrapped suport for RDR2 isnt it?
- Dr. Zoidberg
- Site Admin
- Posts: 25510
- Joined: Tue Feb 03, 2015 2:33 am
Re: The GTA Thread (GTA VI releasing Fall 2025)
Several people rightly pointed out that I used the term "Playable" in the title of my previous video to refer to skmp's amazing regta3dc project, when in fact, it wasn't really playable...
I could have changed the title of my video, but instead, against all logic and good programming practices, I decided to play Conan the Barbarian in the game's source code by employing numerous dirty hacks: reducing vehicles and pedestrians, modifying LOD distances, and so forth, but as you can see, it's now PLAYABLE...
Don't worry, I've also made a few hacks that aren't as messy and don't impact gameplay, like reducing the number of particles and debris, for example.
I also discovered that the PS2 and PC models were different (the PS2 3D models have fewer triangles!), and I'm thrilled to have been able to import the PS2 3D model of the game's starting vehicle (the good old Kuruma, for those in the know) instead of the PC version previously used. Pushing this further will undoubtedly lead to even better performance!
The video has no editing at all apart from the music overlaid (for now, regta3dc does not handle audio).
For years, skeptics questioned whether the Dreamcast could handle GTA III, echoing doubts similar to those faced by the Sega Saturn. Now, it's time to rewrite the narrative and demonstrate what "Dreams come true" truly means!