The Sports Video Games Thread

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Undisputed launches in Early Access for PC on January 31

Launching with over 50 boxers, seven venues, and more.

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Boxing game Undisputed will launch in Eaerly Access for PC via Steam on January 31, publisher PLAION and developer Steel City Interactive announced.

The Early Access version of the game will launch with both online and offline modes, a roster of over 50 boxers, and seven venues to choose from. New modes and features will be introduced over the course of Early Access, including Career Mode, Fighter Creation tools, and additional boxers and venues.

Here is an overview of the game, via PLAION:

About

Undisputed packs a punch with stunning visuals, a revolutionary footwork system, and deep strategy. With over 60 different punches, voiceovers from legendary referees and commentators, and support from the world of boxing, Undisputed intends to live up to its name and become the king of boxing titles.
The Early Access launch for Undisputed will feature a roster of over 50 playable characters including Tyson Fury, Canelo Alvarez, Deontay Wilder, Katie Taylor, and a fully-fledged women’s division across six unique fight locations, including a large arena and Coldwell’s gym. Players can enjoy Undisputed offline against friends or AI opponents, or they can go online and compete for a place on the leaderboards.

To ensure that Undisputed is a truly authentic experience, Sheffield-based developer Steel City Interactive is partnering with all the heavy-weight brands in boxing, including the World Boxing Council, the British Boxing Board of Control, Empire, and many more.

Key Features
  • Revolutionary footwork mechanics, including a Loose Movement modifier to help you move around the ring with ease.
  • More than 60 individual punches. Punch from multiple angles and directions. Feint to set up a trap and counter.
  • All the tools needed to create an unbreakable defense. Slip punches, weave, dodge, and block before finding your opening to strike.
  • Physics-driven interactions—punches can sometimes go around or even through an opponent’s guard.
  • Up close and personal fighting like never before.
Watch a new trailer below.



Source: Gematsu
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Re: The Sports Video Games Thread

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SSX "Spiritual Successor" Project Gravity Has Been Cancelled

'Project Gravity' was set to be published by 2K

Over the years, fans have been clamouring for a brand new entry in the SSX series, with countless op-eds, social media posts, and YouTube videos pleading with its developer/publisher EA to remake or remaster the iconic snowboarding series.

Despite the demand, however, EA has pretty much been content to sit on the IP since the 2012 reboot SSX, leading several former EA Canada employees including Steve Rechtschaffner and Larry LaPierre to announce that they had set up a brand new Vancouver-based company called SuperNatural Studios to work on a spiritual successor without the publisher's involvement.

We first heard about Project Gravity back in 2021, while speaking to several former SSX developers (such as LaPierre & Rechtschaffner) for a collection of features for Wireframe Magazine and Fanbyte. At the time, the pair couldn't tell us too much but expressed their excitement at getting the old crew back together to work on a brand-new project. According to a new IGN report, though, published just two days ago, it seems that the project has now come to an untimely end, with the article suggesting the game was canned after its publisher 2K dropped out (thanks Kotaku for the spot!).



The story comes courtesy of the IGN reporter Rebekah Valentine and is part of a larger report looking at the devastating layoffs that have swept the industry over the last couple of years.

As part of the story, Valentine spoke to a former SuperNatural employee who implied that the studio's decision to pay for a large downtown Vancouver office that was only used by a very small handful of its 100% remote workforce was likely a contributing factor to layoffs at the studio.

You can read Valentine's full report here.
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Re: The Sports Video Games Thread

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Ex-EA Devs Form New Studio to Develop a Spiritual Successor to NBA Street on Unreal Engine 5

The Run: Got Next is a new 3v3 online basketball game with a twist.

Several former EA developers, including former Visceral Games GM Scott Probst, have formed a new studio to make a spiritual successor to NBA Street — the beloved 3v3 street basketball series released back in the early 2000s.

Titled The Run: Got Next, the new project developed by Play by Play Studios is a "character-driven, full court 3v3 hoops game that celebrates the attitude, style, and skills of streetball culture" developed in Unreal Engine 5, with players stringing together an extended winning streak against opponents either solo or with friends online (discussions are "ongoing" about whether it will include a complete offline mode). Similar to roguelites like Balatro, players will be able to visit a shop between games to acquire "items, sponsors, abilities, kicks, and more."

The gameplay on the court will focus on unique characters with various strengths, weaknesses, and playstyles. The trailer introduces some of the initial characters including Spin Cycle, High Wire, and the powerful Zamboni, each of whom can perform powerful dunks and other moves.



Speaking with IGN, co-founder and former Madden creative director Mike Young says that the team's goal is to make "defense as fun as offense" — a feat that can be difficult to achieve in sports games.

"Stars feel like stars. I think if you go back to the old school games like Nintendo Ice Hockey with small, medium, and large, you could clearly see the abilities of the characters. They had towering strengths and they had glaring weaknesses, and it made construction of a lineup for a 3v3 game very interesting," Young says.

"Do I want a fast lineup, but we're going to be weak and get checked? Or do I want a powerful lineup that's slow, but we can shoot and check?...We had a Hall of Famer like Shaquille O'Neal, who in real life had great handles. But in our game, he couldn't do say Tier 2 or Tier 3 trick moves. He would fall down and lose possession...So we want to bring that to life. The way the characters move. They're all unique. They have special moves."

Asked if The Run: Got Next will feature microtransactions, Probst told IGN that there may be cosmetics items at a later date, but The Run is not free-to-play and that there are currently no plans for microtransactions that directly impact the gameplay. As for the online play, a Play by Play Studios representative confirmed that there will be crossplay and cross-progression, but that it will not feature couch co-op at launch.

"Right now we're focusing on making sure we get the online working right for our launch," the representative told IGN. "Like everything else to do with the game, we'll listen for feedback and interest and go from there."

The Run: Got Next will seek to fill the void left by arcade sports games like NBA Street, NFL Street, and FIFA Street, which have either been relegated to basic modes in larger licensed titles (like EA Sports FC's Volta) or eliminated entirely. Notably, The Run: Got Next has a direct connection to the original NBA Street, with Young having served as an associate texture artist on NBA Street Vol. 2.

"There was a lot of us that worked on NBA Street that always wanted to bring it back. I think it is difficult for a company that has a game like a Madden or an NBA Live that is so big. If you're putting all your resources to that, I think it was challenging to think about a secondary game," Young says.

"I was there when the Tiburon Studio brought back [NFL Blitz]. Some of the things I've seen in the past, they're just nostalgia plays and they kind of haven't evolved to a modern game. I think they don't have staying power, so they have to come out at a smaller price point. You may only attract the people who liked them, and then they play it for a weekend or a couple of weeks or bring it out every once in a while..."

"What we think the opportunity is us to bring this type of game, which doesn't necessarily exist anymore, to Gen Z, which is social. Play with friends, play against friends. We're trying to fit in with what the sim games aren't offering us. Modes like Superstar KO that were sort of one and done. We want to make the best version that would make that the game."

A different kind of sports game

In a letter introducing Play by Play Studios, Probst similarly took aim at the current sports gaming landscape, which is dominated by sims like NBA 2K and the recently-released College Football 25.

"As the years have gone by the gaming industry has grown exponentially, and in many cases the business has taken precedence over the fun of a particular experience — that sucks," he wrote. "I've found this myself in many sports games today where I feel like I have to grind hundreds of hours to be good, I have to pay hundreds of dollars (on top of the $70 I already spent for the game itself) to have an ok time, and I have to go out on random quests to do things that don't really have anything to do with the fun of the game or the sport."

To that end, he says, The Run will "double down on fun" while not worrying about "overly complex menus, GM modes, micromanagement of rosters, opening packs or playing a game that feels like I'm watching a broadcast."

"We look at a game like Rocket League, which is, like, you can jump in and five seconds you're into a game. They do fantastic," Probst says. "They focus on the action and the game itself. So the longer answer is that's what we want to do, is we want to get you into the game. We want you to enjoy the sport of basketball, and we absolutely want to bring tone and personality and character back and do it in a really meaningful and memorable way that feels distinct."

Ultimately, The Run's biggest challenge may be its lack of real-life players. Unlicensed sports games have had a dismal track record over the past decade. Probst acknowledges that there have definitely been "conversations" about how important licenses can be, but that ultimately they're focused on building a "really, really fun basketball game."

"I think we want to create a fabric and a framework where we could bring in real world personalities, be it athletes, celebrities, influencers, et cetera," Probst says. "But I think first and foremost, our focus has been on the game that we're creating and bringing our characters to life."

We'll be able to see for ourselves whether The Run: Got Next is able to inaugurate a new era for arcade sports games when it launches in 2025. It's currently under development for PC, Xbox Series X|S and PS5.

Source: IGN
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