
Halo Thread
- pixel
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Re: Halo Thread
I played some Halo 1 over the weekend, it's just as janky and weird as I remember it but damn it if I didn't hold my own in slayer. It's fun stuff, but I can't wait for 2 and 3 to come out.
I'm an old gamer now, I can't compete at these new shooters. It doesn't help that my friends like playing Rainbow Six: Siege, which is like advanced calculus compared to Halo 1's elementary school math.
I'm an old gamer now, I can't compete at these new shooters. It doesn't help that my friends like playing Rainbow Six: Siege, which is like advanced calculus compared to Halo 1's elementary school math.
- Skynet
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Re: Halo Thread
R6 isn't bad so long as you know where people peek from and the tight angles. Knowing that really helps.pixel wrote: Tue Mar 10, 2020 3:26 am It doesn't help that my friends like playing Rainbow Six: Siege, which is like advanced calculus compared to Halo 1's elementary school math.
- pixel
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Re: Halo Thread
Absolutely, I play a lot better on maps that I know. I've been picking operators that offer a more passive skillset like Echo or Dokkaebi, which I prefer.Skynet wrote: Tue Mar 10, 2020 7:02 pmR6 isn't bad so long as you know where people peek from and the tight angles. Knowing that really helps.pixel wrote: Tue Mar 10, 2020 3:26 am It doesn't help that my friends like playing Rainbow Six: Siege, which is like advanced calculus compared to Halo 1's elementary school math.
But I still miss the days of Rainbow Six (1998) where there was only one map.

- Skynet
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Re: Halo Thread
The problem is Siege isn't a R6 game, at least not like the old onespixel wrote: Wed Mar 11, 2020 2:08 amAbsolutely, I play a lot better on maps that I know. I've been picking operators that offer a more passive skillset like Echo or Dokkaebi, which I prefer.Skynet wrote: Tue Mar 10, 2020 7:02 pmR6 isn't bad so long as you know where people peek from and the tight angles. Knowing that really helps.pixel wrote: Tue Mar 10, 2020 3:26 am It doesn't help that my friends like playing Rainbow Six: Siege, which is like advanced calculus compared to Halo 1's elementary school math.
But I still miss the days of Rainbow Six (1998) where there was only one map.It was actually the first game that made me join a clan, over on GameRanger on my graphite iMac.

And yeah I'm more about helping the team, than going for kills. That explains my shit KD

- pixel
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Re: Halo Thread
I've greatly overestimated my skills at Halo multiplayer
I'm routinely destroyed when I jump into casual slayer, and it isn't even close. I tried Halo 1 again, but I'd say 1/3 of my spawns were in the same spot where I got killed so I'd be trapped while someone railed on me.
That said, I'm still glad we've got a way to play these without an Xbox. I think I remember local multiplayer/co-op much, much more fondly.

That said, I'm still glad we've got a way to play these without an Xbox. I think I remember local multiplayer/co-op much, much more fondly.
- Dr. Zoidberg
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- Dr. Zoidberg
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Re: Halo Thread
-- Halo: The Master Chief Collection will receive a free Xbox Series optimization update on November 17, Microsoft announced.
The game will run at 120 frames per second in campaign and multiplayer on Xbox Series X and Xbox Series S, as well as split-screen improvements and display at up to 4K resolution on Xbox Series X.
The game will run at 120 frames per second in campaign and multiplayer on Xbox Series X and Xbox Series S, as well as split-screen improvements and display at up to 4K resolution on Xbox Series X.
- Dr. Zoidberg
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Re: Halo Thread
- Next flight will have 4v4 PvP and BTB, have all of the same content as the first flight as well, and be open to even more people
- Split-screen is Day 1 on Xbox devices, will be explored on PC post-launch
- Acknowledge co-op and Forge are fundamental to the Halo experience
- Co-op will come in Season 2 (~3 months), Forge will come out in Season 2 (~6 months after launch), #1 priority is meeting quality and stability across all platforms, many technical complexities with Forge, for example
- Still working out details of the specific release day, but absolutely releasing this Holiday, will know release date soon
- Insiders will get an opportunity to get hands on Forge in an upcoming flight
- Talked about delaying the game again, made the decision that it's a live game and wanted to get it out and continue to evolve the game from there
- Current state of development is shutdown/polish period, focus is on reviewing, bugfixing
- More campaign gameplay to come after shutdown mode is over, where they will shift focus to more gameplay capture
- Craig's new hair looks fantastic, allegedly