Retro Gaming Thread

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ian
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Hawq wrote: Sat Mar 29, 2025 7:15 am https://www.youtube.com/watch?v=iglXwfSpYVc

Hawq already sang that part!
Hugh Man!
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Dr. Zoidberg
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A New Recompilation Tool Is Being Developed To Enable Native PC Ports Of PS2 Games

PSRetroX is a new tool that is currently in development

If you've ever dreamed of playing your favourite PS2 games natively on PC (complete with quality-of-life improvements), then we have some promising news to share.

A brand new project is currently in its early stages over on GitHub, which aims to make the process of reverse engineering and recompiling PlayStation 2 games significantly easier.

PSRetrox was officially announced four months ago by its creator — an Argentinian systems engineering student called Joaquín Lucas Nieto (njoacodev) — on LinkedIn. However, it only recently came to our attention thanks to a social media post from the Brazilian developer behind the Duke Nukem Forever Enhanced mod, Vinícius Medeiros, who stumbled across the project while browsing through GitHub.

[MEDIA=bluesky]embedder=embed.bsky.app;url=at%3A%2F%2Fdid%3Aplc%3Axa3jsvgpry2dmtr2b7gw7dhx%2Fapp.bsky.feed.post%2F3lm3oruhk6c2p[/MEDIA]

It follows in the wake of similar projects for the other consoles, like Mr. Wise Guys' N64Recomp and Hedge-Dev's XenonRecomp, and is described on the platform as "a C++ application designed to reverse engineer PlayStation 2 games".

According to the GitHub description, the "primary goal of the project" is to "extract and process game files, enabling native PC ports of PS2 games", with the application containing a bunch of built-in tools for decompiling and decoding game assets (including 3D model data and audio files), as well as porting "PS2 recompiled .C files to PC."

It is currently at only 8% completion, according to the developer, but is definitely a project we'll be keeping an eye on in the future, so be sure to stay tuned for updates.

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Hawq wrote: Tue Apr 22, 2025 3:40 am https://www.youtube.com/watch?v=njGWWg69B4A
My family's first computer was an Apple Performa in 1993, a year away from the Power Mac launch and two years from Windows 95. I'm really nostalgic for System 8 these days, it had its own quirks and charms. Our public library had big shareware bundle packs you could check out, so we had lots of interesting little games. But having an 68k computer among the rising flood of x86 PCs felt like living on a deserted island.

My dad set up our Mac on Thanksgiving 1993 and we had a shareware copy of Wolfenstein 3D. I was oblivious about other first-person shooters until my friend got a copy of Shadow Warrior for his 68k computer. We did reach parity with a G3 iMac that could run Unreal Tournament (except we needed a new 2-button mouse because Apple still shipped that crummy one-button hockey puck mouse).
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